Hello! Vulpine Doxy!
Dom’s Video Game Idea
A radical republican group composed of various tightly knit arms, including a militant wing, travel through space and time to aid groups they sympathize with in their struggles. Whether diplomatic/political, arts and music, economic, or whatever, this progressive force’s members are competing against another time traveling force that with more limited abilities to travel through time, and motivated in an antithetical fashion to our people’s power entity.
Let us call this radical republican force for autonomy and justice, The Parachuting Wolves of Liberty (PWL) Rather than rely on some charismatic, rock n roll like guru or exotically attractive and understood as ‘primitive’ leader, the PWL will be a much more egalitarian force, with rituals meant to deflate the pull of hierarchy, et cetera.
Our group materializes in Chile, trying to thwart the coup against Salvador Allende, they then turn up oust Pol Pot, or Mao Ze Dong, wage war against their own people. They are not restricted to any time period, but do not venture to times without hierarchy, or widespread slavery (for example.) One might see them help the communards of 19th Century France, or protect Patrice Lumumba as he fights for the betterment of all people in the Republic of The Congo.
In any event, this game strives to be an anecdote to the typical war games, where is mostly just about the carnage, or inciting jingoism and bloodlust for the would be cheese doodle lazy-boy warriors of the empire. There should be much more emphasis on trying change the attitudes of various peoples who at first might be neutral or enemies by associate, as opposed to bombings et cetera. A video game that might aid in raising revolutionary consciousness, or at least the beginnings of an historical awareness that will serve as a corrective to the official, state glorifying, violence means ‘truth’ history which of course is what one is taught, and most widely disseminated, regardless if these texts are slightly less egregious in their omissions, prevarications, and otherwise.
The group may go to other solar systems, planets, universes, whatever, looking to learn about new peoples, interested to see if similar struggles exist. The PWL are also all about music. We can the ‘rock-star’ type of game and fuse it with the battle type games in our own unique way. PWL performances under various monikers will play shows to boost the morale of people they are supporting, or as a sort of weapon against its enemies (Sonic Warfare.) Without going into too much detail, the PWL will not torture or treat unfairly any enemy, as they rightly understand that such actions would gradually corrode and efface who they are, what they stand for, et cetera.
Many members of the PWL perform as musicians, and artists. Many types of music from time and place are celebrated as well as individual talents. Diversity and tolerance is not preached, or used as a quieting sort of slogan-powder for a false sense of liberality, but simply built in to the culture of the PWL, a placeless anti-state. Watch the PWL get under Hitler’s skin by performing some sort of music the Nazi’s are sure to hate. Watch the forces of the Spanish Inquisition flee in fear, their prisoners free, as a PWL sells out a show, and leads its fans into jailing the torturers, and killers. Hell, we could even make such figures or forces as Nero play drums for a song he really abhors. You get the idea.
Again, it’s not all about punishing enemies, and making a mockery of dictatorial assholes, and rightwing or left-wing death squads, but about trying to change consciousness without resorting to low/dishonest practices.
I wonder if such video games as the one I’m trying to outline exist. Who knows? As an extra to this games feature, or an intricate part of it, you may design non-lethal weapons using potions of the PWL budget for R@D, and creates words and phrases, for a new language………
Dom Maltempi 12